Bevelek Dalmuvian


Male Human (Varisian) expert 1 / rogue 2
CN medium humanoid (human)
Init +3; Senses Perception +0,
Languages Common, Varisian


AC 13, touch 13, flat-footed 10
hp 17 (3d8+3)
Fort +1, Ref +6, Will +2
Defensive Abilities Evasion


Speed 30 ft.
Melee 2 Unarmed Strike (1d31/x2)
Atk Options Sneak Attack 1d6


Str 13 Dex 16 Con 12 Int 8 Wis 10 Cha 15
Base Atk +1; CMB +2; CMD 15
Special Qualities Bonus Feat, Hard Drive, Rogue Talents, Skilled
Feats Skilled Driver, Swap Places, Team Pickpocketing
Skills Acrobatics +3, Appraise -1, Bluff +8, Climb +1, Craft (Untrained) -1, Diplomacy +8, Disguise +2, Escape Artist +9, Fly +3, Handle Animal +8, Intimidate +2, Perform (Untrained) +2, Profession (Driver) +12, Ride +7, Sleight of Hand +12, Stealth +9, Swim +1


Bonus Feat Humans select one extra feat at 1st level.

Evasion (Ex) You can avoid damage from many area-effect attacks. If you make a successful Reflex saving throw against an attack that normally deals half damage on a successful save, you instead take no damage. Evasion can only be used if you are wearing light armor or no armor. If you are helpless, you do not gain the benefit of evasion.

Getaway Artist (Ex) A rogue with this talent adds Fly, Handle Animal, and Ride to her list of class skills, and gains a +2 bonus on all driving checks.

Hard Drive (Ex) When driving a vehicle that uses a group of animals or magical beasts as muscle propulsion, the DCs of all driving checks are reduced by 2, the maximum speed of the vehicle increases by 10 feet, and the acceleration increases by 5 feet. This ability takes the place of trapfinding.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Sneak Attack (Ex) If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals 1d6 points of extra damage anytime your target would be denied a Dexterity bonus to AC, or when you flank your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment.


Bevelek Dalmuvian

Jade Regent: Into the East theJC