Jade Regent: Into the East
Female old human cleric (varisian pilgrim) 9
CG medium humanoid (human)
Init +0; Senses Perception +6
AC 14, touch 11, flat-footed 13 (9)
Fort +7 Ref +8 Will +4
Defensive Abilities Good Fortune 1/day
Speed 40 ft
Melee Starknife +6 (1d4-3/x3)
Ranged Starknife +6 (1d4-3/x3)
Special Attacks channel positive energy 7/day (DC 16, 5d6)
Str 16 Dex 14 Con 12 Int 10 Wis 10 Cha 13
Base Atk +9 CMB +3 CMD 13
Feats Augment Summoning, Brew Potion, Extra Channel, Fortune Teller (Harrow Deck), Sacred Summons, Spell Focus (Conjuration)
Skills Acrobatics (Jump) +4, Appraise +1, Bluff +2, Climb -3, Craft (Untrained) +1, Diplomacy +2, Disguise +2, Heal +14, Intimidate +2, Knowledge (Religion) +8, Perception +6, Perform (Untrained) +2, Profession (Fortune-teller) +18, Sense Motive +18, Spellcraft +13, Survival +6, Swim -3
Languages Common, Varisian
Special Qualities Agile Feet (9/day), Blessing of the Harrow, Caravan Bond, Dimensional Hop, Good Fortune
Combat Gear mwk starknives (2), +1 leather armor, ring of protection +1
Other Gear scrolls of cure moderate wounds (5), scroll of remove curse, scroll of remove disease, wand of cure light wounds (28 charges), amethyst ring worth 100 gp, harrow deck, silver holy symbol of Desna, silver necklace worth 30 gp, 17 gp
Agile Feet (Su) As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability 9 times per day.
Aura of Chaos (Ex) You project a strong chaotic aura.
Aura of Good (Ex) You project a strong good aura.
Bit of Luck (Sp) You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability 9 times per day.
Blessing of the Harrow (Su) At 8th level, once per day the pilgrim may perform a harrowing for herself or another creature. This is otherwise identical to the blessing of the harrow from the harrower prestige class. This replaces an 8th-level domain power of the Varisian pilgrim’s choice.
Caravan Bond (Su) At 1st level, by leading a group prayer for 1 minute, a Varisian pilgrim can select a number of traveling companions equal to her cleric level + her Wisdom bonus. She may use her domain-granted powers on any of these traveling companions as if they were her. She can use these abilities on her traveling companions at a range of up to 30 feet, even if the ability normally requires her touch. This ability replaces the cleric’s proficiency with medium armor and shields—she retains proficiency with light armor only.
Favored Class Bonus Add +9 on caster level checks made to overcome the spell resistance of outsiders.
Channel Positive Energy (Su) You can unleash a wave of positive energy. You must choose to deal 5d6 points of positive energy damage to undead creatures or to heal living creatures of 5d6 points of damage. Creatures that take damage from channeled energy receive a DC 16 Will save to halve the damage. You can use this abilty 7 times per day.
Dimensional Hop (Sp) You can teleport up to 90 feet per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought.
Good Fortune (Ex) As an immediate action, you can reroll any one d20 roll that you have just made before the results of the roll are revealed. You must take the result of the reroll, even if it’s worse than the original roll. You can use this ability 1 times per day.
Orisons You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again.
Spontaneous Casting You can channel stored spell energy into healing spells that you did not prepare ahead of time. You can “lose” any prepared spell that is not an orison or domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with “Cure” in its name).
Only a few years from middle age, Sandru Vhiski is a charming man, handsome and irreverent in precisely the ways that could have made him a highly successful Sczarni con artist, even before one takes into account in the fact that his older brother, Jubrayl, is said to be the local Sczarni leader in Sandpoint. The death of their parents during a violent storm, while tragic, was ironically just the thing to save Sandru from life as a Sczarni, for while Jubrayl was old enough at the point to strike out on his own (and thus fell in completely with the Sczarni), Sandru was still a young child. His care fell to Koya Mvashti, a family friend and practically an aunt to the young Sandru. Under her guidance and support, Sandru managed to avoid falling in with the Sczarni, and when he grew of age, he instead sought employment as a caravan guard.
For several years, Sandru avoided returning to Sandpoint, but after he lost his job in the caravan business, he joined up with a group of adventurers eager to explore the Mushfens, Churlwood, and the Fogscar Mountains. As fate would have it, another former resident of Sandpoint, Ameiko Kaijitsu, was also a member of the group. Sandru and Ameiko hit it off at once and soon became close friends—though both say they have never been anything more than that. Like Ameiko, Sandru earned a fair amount of money during his short-lived adventuring days, and like Ameiko, he doesn’t talk about the reasons why he abandoned the life. When he retired from adventuring, instead of buying a tavern, he bought his own caravan, after which he invited Koya to join him on his journeys, knowing she wanted to see more of the world. He’s had a few clashes with his brother in the past few years, and you’ve heard he’s increasingly considering taking on a longer-than-normal caravan contract, in part to indulge Koya’s desire to experience a grand journey, and in part to get away from the dangerous influence of his troublemaking older brother and Jubrayl’s Sczarni compatriots.